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Reviews for last year’s Complete Edition follow a similar refrain - addictive as ever, but you kind of had to be there. RollerCoaster Tycoon 3 might’ve been just as much fun as its predecessors but, in just about every possible way, it was a whole lot harder to play.
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The fact that it demanded comparatively luxurious hardware and still came bundled with a host of glitches did it no favors, either. Guest taste was more fickle than ever and money more scarce. Smooth terraforming didn’t play well with a landscape made up of little squares. Instead of the slow-building difficulty of previous titles, the earliest scenarios threw players in the deep end. It preserved the formula down to the grid-based construction and (now-optional) isometric view, but the suddenly infinite array of possibilities allowed for a suddenly infinite array of problems. So said GameSpot in 2004: “If not for some of the glaring bugs, Frontier would have delivered a truly excellent sequel to a beloved franchise.” Image: Jeremy Herbert RollerCoaster Tycoon 3, the franchise’s evolutionary leap to the third dimension, would be entirely Frontier’s baby.ġ7 years later, the jury is still out on that one. As the prospect of a Part III loomed, Sawyer decided to focus on a new game of his own, Locomotion, and remain involved only as a consultant. These releases, Wacky Worlds and Time Twister, marked the first time series mastermind Chris Sawyer wasn’t directly involved in the design process. Not that RollerCoaster Tycoon has been RollerCoaster Tycoon for a long time.įrontier Developments broke into the virtual theme park business in 2003, with expansion packs for RollerCoaster Tycoon 2. It’s a high not even the immortal RollerCoaster Tycoon can match. Suddenly you’re an artist in a strange medium, left to your own devices and the lonesome folk soundtrack. You’ll forget all the objectives, all the complaints about bathroom cleanliness, and all the canvasses yet to come. Maybe when you’re fine-tuning the peak of that mile-high dive coaster so the trains glide through the next Immelmann like its fighting ace namesake. Maybe when you’re sculpting the cave of a proper log flume splashdown and testing out which boulders look the most like teeth. Maybe when you’re tweaking the color of rosebushes to best complement the lantern light of a bumper car queue. Adjust as needed for the bronze, silver, and gold medal challenges. Build a coaster of X length, with Y inversions, and a vomit grade somewhere under Z. There’s a moment that comes in every Planet Coaster session, whether or not you see it coming.
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